AI Insights · Timothy · July 2022
Top 5 io Games Performance in South Africa Q2 2022
Discover the performance trends of the top 5 io games in South Africa during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 io games in South Africa showcased varying trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, offers insights into the performance of these popular games on a unified platform.
Snake.io - Fun Online Snake experienced a steady performance in terms of weekly revenue, peaking at approximately $124 in the first week of April. Weekly downloads fluctuated throughout the quarter, reaching a high of around 11.9K in the last week of June. The game also saw an increase in weekly active users, rising from about 61.8K at the beginning of the quarter to approximately 77.6K by the end.
Hole.io had a mixed quarter with its weekly revenue peaking at $129 in early April. Weekly downloads saw a significant drop from 16.8K at the end of March to around 1.4K in early May, before gradually recovering to 3.6K by the end of June. Active users followed a similar trend, decreasing from 54.4K at the start of the quarter to around 18.3K by the end.
slither.io maintained a relatively stable performance with minor fluctuations in weekly revenue, peaking at $20 in late May. Weekly downloads varied, reaching a high of approximately 4.2K in late April and settling at around 3.6K by the end of June. The game’s weekly active users saw a slight increase from about 22.6K at the start of the quarter to 27.3K by the end.
State.io - Conquer the World had modest weekly revenue, peaking at $90 in late March. Weekly downloads were relatively stable, fluctuating between 1.4K and 2.8K throughout the quarter. The game’s active users showed a slight decline, starting at around 9.9K at the beginning of the quarter and ending at approximately 7.8K.
Bridge Car Race saw no revenue during this period but had notable trends in downloads and active users. Weekly downloads peaked at around 3K in late May before dropping to approximately 2K by the end of June. Active users increased significantly from 33 at the start of April to around 2.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.